In the methodological model I directed my observations towards the
mobility/mooring dialectic as well as the
performative effect of the social media art assemblages. Informed by 'touch',
the assemblages are seen as the outcome of the intricate material and
immaterial co-interactions of the mobility tools.
Based on the visual analysis of screen dumps and the ethnography informed by the screencasts a body of codes emerged, and, following Robson’s guidelines (2011, p. 483) I expected that between 4 to 10 themes would be identified for potential analysis.
The first model identified several interlocking strands of research relating to the perceived heterotopia of the social media spaces. Another strand looked at how the mobility of the connected users is affecting these digital spaces. Finally, the conditions of the networked users were also noted as having an effect on the digital artefact.
However, it became clear that this initial model was too complex for analysis with too many interdependent strands in view of the limited scope for discussion.
Subsequently, a second framework was developed with the focus on a number of mobility topics which emerged from the further grouping of the codings. These topics were also present in the first model, but here become a central part of the analysis, narrowing down the discussion. These topics are (i) temporal, (ii) shadowed and (iii) situated.
Subsequently, a second framework was developed with the focus on a number of mobility topics which emerged from the further grouping of the codings. These topics were also present in the first model, but here become a central part of the analysis, narrowing down the discussion. These topics are (i) temporal, (ii) shadowed and (iii) situated.

What is understood by temporal, shadowed and situated is determined by the level of engagement of the user with the artefact, in the context of the social media spaces in which the user is navigating.
The three themes were
selected in order to address the research questions with regards to identifying
the mobility tools and to what extent these themes contribute to
the practice of creating assemblages when visiting social media spaces. The
tools are also enabling the perfomative nature of the assemblages.
Temporal
Interaction with social media
apps is characterised by images being uploaded, an inherently time-based activity
affecting their curation. Apps may highlight a sense of urgency, for instance
when promoting exhibitions, or highlighting 'what is trending now'. The
delivery of pushed messages onto the phone indicates engagement on the social
media platform, recorded through time offering a historic reference. The screen
displays reflect the ephemeral quality, with artworks performing ‘across’, a
momentarily display captured but soon after refreshed and replaced with new artworks.
Shadowing
Shadowing is understood in the
context of following the artefacts and their associated authors (users), a re-occurring
feature underpinning the curating experience. The shadowing is not only with
regards to the users, but also affects the artworks, and may be integrated
through GPS located pins on a Google map highlighting locations. The movement
of artefacts may also be observed onto other social media locations. Users’
behavioural activity such as liking (or the lack of it) also affects the
performance of the images, with the more popular ones being pushed.
Situated
The repositioning of artworks,
appropriated from its original source (digital or organic) reappears on-screen,
in social media galleries, re-authored by other users in different locations. Traditional
museum location and galleries may be located in dedicated parts of the app. GPS
location may also feature, supported by crowd sourced performance.
In all, the analytics of the
social media apps offer a tight integration for monitoring the temporal,
shadowing and situating, supported by a Wi-Fi friendly (or lacking) urban
infrastructure.
The effects of these three
mobility conditions are concurrent, each playing an intricate part in the curating of the artworks and giving a performative quality to the
resulting outcome.
In the following sections, three
discussions will be presented. First of all there is the outline of a social semiotics treatment of the three social media
applications, informed by the screen dumps and ethnographic data.
This
is followed by two observations: the first presents the findings regarding the
mobilities conditions of temporal, situated and shadowed, seen as tools in the
social media curating. The second observation reflects on the creation of
assemblages.