The concept of assemblage is
particular relevant for the social media spaces which blend the materiality of
the computer or smartphone, with the immaterial properties of the digital, and
with the social and cultural expressions of online art curating.
The computer/human interaction
and database/algorithm functionality is an integral part of social media, and in this
context we may align Deleuze and Guattari (2004) referring to ‘machinic
assemblages’. However, some caution should be exerted here as for Deleuze and
Guattari ‘assemblage’ is seen as a collective machine and not the actual
technical object (David Savat, 2005). Assemblages in this alternative perspective are
understood as foremost social and passional, the compositions of desire, an
appropriate description when considering social media art applications.
William
Bogard (2005) believes that, according to Deleuze and Guattari, assemblages
have a dual form. They are a ‘form of content’, that is, a machinic form
composed of variably fixed matters and energetic components. And they are a
‘form of expression’ or ‘enunciation’ consisting of statements and articulated
functions. Content and expression have a ‘reciprocal presupposition’ and it is
this reciprocity which is a key factor for social media apps. Unlike viewing a
TV show or film, viewing a painting in a museum or gallery, or reading a poem
or listening to a song, interacting with the social media app will result in a
particular user-focused on-screen display. This display is determined by
personal preferences, crowd behaviour and computer algorithms and each viewing is a unique [1) and transient.
For the purpose of presenting the concept of assemblages in the context
of social media, Bryant’s (2011) distinction of two kinds of assemblages is
useful: machinic assemblages relate to the domain of physical objects and how
they interrelate, whilst collective assemblages refer to the order of language
or the symbolic. The interaction between the machinic and collective assemblages
has a performative effect and is determined as an ‘incorporeal transformation’
minimizing the role of representation and instead focusing on what things do
(Bryant, 2009). Social media can be seen as interacting to hardware,
software, human and environment co-directing screen displays.
In summary, assemblage is,
within the Deleuze and Guatarri’s philosophy, very much characterised by an
interacting material and immaterial heterogeneity that has a performative
effect. For social media art curating, the rhizomatic appearances of assemblages
play a pivotal role, determining computer and human interactions. Assemblages are
characterised by temporality and situated in different locations contributing
to the mobility/mooring effect of online landscapes.
continue
[1] to demonstrate this point, the reader should revisit this page later on and re-click the Pictify link. A new assemblage will be shown, based on new viewing conditions, illustrating the temporarily and on-screen malleability.